Friday 28 October 2011

How and why do the environment of violent video games influence young people’s behaviour?

Critical debates on video games regarding censorship, moral panic and representation are entangled with social values that some of the population may see as “sick” and “obscene”. Jack Thompson an American activist and attorney cited for his extreme views on the effects of obscenity and violence in popular media said “It is not a game, it is to teach you to kill, to enjoy killing”. This quotation raises issues regarding an audience’s reception to certain video games and how they can affect the values, behaviour and ideologies of a person.
In the Book Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do  by Kutner and Olson (2008), it states  that “among young adolescents 68% of boys and 29% of girls had at least one M-rated title among five games played. games in the Grand Theft Auto series were by far the most popular”  According to the Entertainment Software Association (ESA) 88% of parents say they monitor the video games children play however the behaviour of some children has been claimed to be affected by the playing of games.

It can be argued that in the game Grand Theft Auto, the violence is the key to its success. The ability to mindlessly go on a rampage killing anyone in sight or to steal cars is as many see it, why the series is so popular. Unlike some older violent games with lower resolution the quality and visual impact of grand theft auto enables the player to more easily inherit the persona and ideals of the character they are interacting with and become more immersed into the world they are playing in. Lister (2003) argued that “…losing oneself in the medium can be creative and liberating, but is haunted by the possibility that this immersion can be hypnotic, seductive, ‘mindless’ as well as bodiless.” However it can be argued that this doesn’t always happen. The player can be completely immersed in the lives of characters such as Tommy Vercetti but some audiences cannot differentiate between reality and the representation of reality. The hypodermic syringe theory is relevant here as the game injects its ideals into the player. The audience is mostly seen as ’passive’ in this theory as they absorb the information but do not question its ideologies and values. The hypodermic syringe theory can also be used to explain the moral panic around video game culture; parents and other pressure groups argue certain groups in society such as children should not be exposed to such things as it is possible they will copy the acts of violence they see.
To conclude, a video game can inject its values and ideas into an audience,
consequently very often influencing them in a particular way. This influence may be on the behaviour of a person, the way they view the world and certain situations they encounter. However this influence can mostly affect a passive rather than active audience as they are less likely to question what they see before them

Saturday 8 October 2011

A music festival I helped to organise and play at





I recently helped to oganise a music festival endorsed by Orange Amplification, Mark Bass, Panarama Music, Drum Craft, Indie and Dirty Earth Records. the show was a huge success!!! Bands from all over the UK, Germany, USA and Latvia showed up to play at the Insane!

All the bands that played were brilliant... even Lord Bishop who used a dummer who has never even played with him before... Kudos to Brad Drury for that, a gifted dummer!

Heres where I start to sound "big headed".... it was said that 'Seeing Double' (my own band) was the most entertaining band of the night!!(and the loudest apparantly) and attracted the biggest crowd!!

This gig was one of the most enjoyable nights of my life.


Myself on Guitar (left), Connie Fletcher on Vocals (centre), Jay Quibell on Bass (right) and Richard Hawksley on Drums (back)

Thursday 6 October 2011

My course so far....

After arriving in my new home of Nottingham I began my studies at Nottingham Trent University doing a degree in Media Creatives. I decided to do this course as it was broad in the way of subjects taught, I would have the opportunity to study everything from video editing to animation to web development. The first week was filled with inductions to the various different places we will be attending, we had a chance to meet the tutors, talk about the modules and discuss other opportunities regarding work placements.

First impressions? A slow start to the course with very disorganised timetables. I am looking forward to learning about all different aspects of multimedia but as of yet we have only participated in two tasks, a short animation workshop and a short photography task.

Monday 3 October 2011

First Animation project!

For a first project we had to create short animations without the use of computers... sound impossible? well all you need is a whiteboard, a camera and a marker pen... preferably not a permanent one as this wont work as well as some people found out...oops

below is a compilation of the films made



I enjoyed this task as it taught the principles of animation in a simple way without the use of often complex software.